A while ago I had some ideas for novel video games in the platformer genre. My code name for these is "kong".
Currently the code is buried in git (git://git.kitenet.net/joey/misc in
the kong directory) and consists of a basic character (done in ascii art of
all things) and the beginnings of a game. And the only ASCII art phile I
ever put together.
The main "kong" game is intended to be a cross between a platformer and tetris. Your character has to run and jump on the platforms, to catch the falling peices, which he then puts down, that become the platforms he's running and jumping on. I think this is a new idea. There would be some silly storyline too of course, a goal, etc.
The idea for the other, secondary kong game is derived from the fact that after I've played a platformer for a while and am back reading an e-book, I can't help but imagine a little guy climbing and jumping around in the words, trying to collect all the punctuation, and maybe occaisionally using some of it as bombs to blow up words that got in his way. So I think I should implement it; it would be a pager and a platformer all in one, and would have as many levels as you have text files.